![]() ![]() And a future where technology and corporations are the only state of being. The fact that the setting calls for a suite of neon lights, rain, and shiny metallic objects as far as the eye can see plays into the sense of tense chaos. The animation and sound design that builds off of the weapons, gear, and abilities you get to equip offers up a level of satisfaction (and glee) that’s palpable. It’s worth beginning with that dive into The Ascent’s look because a lot of the appeal here, even when played in co-op, comes from just how spectacular the spectacle-rich action looks in motion. Pausing to bask in the neon glow of The Ascent’s world is just about worth the price of admission. Visually, The Ascent sets a new bar for just what can be accomplished by a relatively small team. The Ascent even begins with a real-time fly-through of the mega corporation controlled city in which the action takes place, and it’s as breathtaking as it is almost unbelievable. The isometric Diablo-style perspective does wonders for scale too, presenting each diverse location with cinematic flare. The fully 3D backdrops that showcase a vast multi-layered world, right there, is a true next-gen showcase. The Ascent has style and futuristic detail to spare, it’s neon-drenched locales exemplify everything you might imagine when it comes to the ‘cyberpunk’ aesthetic. From no two dinged up vehicles or future-rubbish bags looking the same to graffiti strewn walls to cracks and seams covering every inch of the future real estate you get to explore. But, mainly because of just how much detail is packed into any given scene. Partly because of the ray-tracing and how well it works with the evocative cyberpunk aesthetic. With the aid of NVIDIA DLSS (a must if you plan on cranking up the RTX On detail settings) The Ascent is one of the most technically and aesthetically stunning releases we’ve seen this year.
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